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Modifications apportées à l'étape #4

Modifié par Miroslav Djuric

Modification approuvée par Miroslav Djuric

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[* black] Before we crack into the device, we can't help but play around with it a bit!
[* black] Using a shiny [http://en.wikipedia.org/wiki/Cupronickel|cupronickel|new_window=true] [product|IF145-095|coin|new_window=true], we adjust the focal lengths on either side of the Rift to optimize it for our 3D viewing pleasure.
[* black] We're~~We're ready to play. Bring it on, Team Fortress 2!~~
[* black] Nope, not just yet.
[* black] [http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide|Apparently] we have to choose either A cups, B cups, or C cups for our eyes. Then we have to measure our IPD (inter-pupillary distance), and put TF2 into VR mode.
[* black] A couple of hours later, we're
ready to play. Bring it on, Team Fortress 2!
[* black] We're~~We're ready to play. Bring it on, Team Fortress 2!~~
[* black] Nope, not just yet.
[* black] [http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide|Apparently] we have to choose either A cups, B cups, or C cups for our eyes. Then we have to measure our IPD (inter-pupillary distance), and put TF2 into VR mode.
[* black] A couple of hours later, we're
ready to play. Bring it on, Team Fortress 2!

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