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Modifications apportées à l'étape #3

Modifié par Andrew Optimus Goldheart

Modification approuvée par Andrew Optimus Goldheart

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[* black] Time for a brief look at the external bits before we crack the PS VR open.
[*
black] Lacking the "strap it to your face" build, the PS VR has a sliding headband (not unlike the [guide|60612|Oculus CV1|stepid=126787]) with a wheel for fine tighteningtightening to ensure a snug fit.
[* black] The "scope adjustment button"Sony's unique hanging visor design presents an all-new solution to the problem of adjusting eye relief. Just hold the button (above the cute PlayStation button symbols) allowsand slide the visorscope forward or back to slide in and outchange the focus.
[* icon_note] This is much simpler than the Vive's [guide|62213|complex gear train|stepid=130812|new_window=true], but not quite as painfree as pushing the Rift up or down on your face (thanks
to adjust eye reliefits [guide|60612|assymetrical Fresnel lenses|stepid=126966|new_window=true]).
[* black] The PS VR lenses are actually totally standardconventional, no [guide|62213|Vive|stepid=130846|new_window=true],guide|62213|Fresnel (Vive)|stepid=130846|new_window=true] or [guide|60612|Rift hybrid-Fresnel lenses|stepid=126752|new_window=true]guide|60612|hybrid-Fresnel (Rift CV1)|stepid=126752|new_window=true] lenses here.
[* icon_note] Interestingly there are no focus adjustments accounted for in this hardware. The lenses look onto a single display, and the focus and IPD are handled software-side.
[* black] Time for a brief look at the external bits before we crack the PS VR open.
[*
black] Lacking the "strap it to your face" build, the PS VR has a sliding headband (not unlike the [guide|60612|Oculus CV1|stepid=126787]) with a wheel for fine tighteningtightening to ensure a snug fit.
[* black] The "scope adjustment button"Sony's unique hanging visor design presents an all-new solution to the problem of adjusting eye relief. Just hold the button (above the cute PlayStation button symbols) allowsand slide the visorscope forward or back to slide in and outchange the focus.
[* icon_note] This is much simpler than the Vive's [guide|62213|complex gear train|stepid=130812|new_window=true], but not quite as painfree as pushing the Rift up or down on your face (thanks
to adjust eye reliefits [guide|60612|assymetrical Fresnel lenses|stepid=126966|new_window=true]).
[* black] The PS VR lenses are actually totally standardconventional, no [guide|62213|Vive|stepid=130846|new_window=true],guide|62213|Fresnel (Vive)|stepid=130846|new_window=true] or [guide|60612|Rift hybrid-Fresnel lenses|stepid=126752|new_window=true]guide|60612|hybrid-Fresnel (Rift CV1)|stepid=126752|new_window=true] lenses here.
[* icon_note] Interestingly there are no focus adjustments accounted for in this hardware. The lenses look onto a single display, and the focus and IPD are handled software-side.

Image 1

Ancienne version

Nouvelle version

Image 2

Ancienne version

Nouvelle version