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Modifié par Sam Goldheart

Modification approuvée par Sam Goldheart

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[* black] TheRemember that slick scope adjustment button that adjustsa few steps ago? Here's the adjustment it allows—up close and personal! Oooh, springy.
[* icon_note] [https://en.wikipedia.org/wiki/Eye_relief|Eye relief] is
the panel distance at workbetween your eye and the plane of the display. A large adjustment range means that users can fit glasses under their headsets with ease.
[* black] This might not be as simple an adjustment as the CV1, but it should be [https://www.reddit.com/r/oculus/comments/4chacy/im_having_difficulty_wearing_glasses_in_cv1/|more comfortable for more users|new_window=true]
.
[* black] TheRemember that slick scope adjustment button that adjustsa few steps ago? Here's the adjustment it allows—up close and personal! Oooh, springy.
[* icon_note] [https://en.wikipedia.org/wiki/Eye_relief|Eye relief] is
the panel distance at workbetween your eye and the plane of the display. A large adjustment range means that users can fit glasses under their headsets with ease.
[* black] This might not be as simple an adjustment as the CV1, but it should be [https://www.reddit.com/r/oculus/comments/4chacy/im_having_difficulty_wearing_glasses_in_cv1/|more comfortable for more users|new_window=true]
.